

I die less in ground battle on console than I do on PC and my toon is poorly equipped compared to the virtual juggernauts I run on the PC version! The ground missions are very “a” button centric and that just speeds things along nicely. It is fluid, I acquire and change targets easily and intuitively. Where the player movement in space on the console is awkward, the ground is the opposite. The four primary buttons and the pop up “wheel” are enough to handle all the ground abilities. I think a large part of it is the fact the ground abilities are much more limited and so the controller is not overwhelmed.

I do much better on ground missions in the console version than I do on the PC. I often hit the wrong hot key 😉 On console the ground is setup favorably for my play style. I like to control my toons look with the mouse on ground which means I have to hot key the abilities and I personally suck at that. I don’t really know why other than the fact that on PC the space battles are so epic. The space battle mechanics really do suck when you compare them to the PC version. Let’s not forget that there is a fourth tier of the Captain’s tray bringing the total possible to 40 on PC. This is something Cryptic needs to figure and fast! I am not sure how the game is going to deal with having 12 BOFF abilities and 30 captain’s abilities for end game players. I am not sure if there is anyway to do a keybind script like I use on PC where I tap one button and each time a tap it loads another ability automatically. You can’t really zoom in very close on your ship and that tends to suck some of the fun out of the ship customization which is actually just as good on console as it is in PC.

Some other irks are: the camera distance is limited to a couple of presets and is a bit clumsy to use. The controller can handle the BOFF abilities but the captain’s abilities fall well short of the PC experience. To access other science BOFF abilities the player holds the x button momentarily and a selection wheel not unlike a great many games opens allowing a selection of up to eight science BOFF abilities. Tapping the “x” button for example activates the science ability currently selected by you as the default. The “wheel” is opened by holding the appropriate button or trigger rather than tapping it. Near as I can tell the console only support 16 captains abilities and it supports up to 8 each BOFF Science, Engineer, and Tactical via the “wheel”. The controller is horribly under powered for such a monumental task. Now honestly a couple of those are silly things like the Veteran Rewards Fireworks and the Azura Comm, but 25 of those are mandatory in combat! Then the specialty ships like this Temporal Raider has its own set of commands and of course his BOFFs on the right add another 12 abilities. There are thirty Captain’s abilities there. I fear that when my toon reaches level 60 and has about twice the abilities he currently has, it will go from annoyance to catastrophe faster than Kirk hits on the Orion girls. The console just doesn’t do all the abilities very well with the limitations of a controller. Unlike the PC version you can’t glance at all your BOFF and Captain’s abilities to see the cool down timers, only the 4 abilities in the foreground, the others require you to pop open the wheel. I am constantly disoriented with the position of the ship relative to enemies. I cannot seem to get a camera view and targeting system combination that is in any way shape or form fluid. In space, the mechanics of flying the ship for me are just too funky. As an example, I could not set weapons to auto fire nor could I set custom power levels beyond the four presets. The console version gives up a lot of player custom control, at least as much as I can tell. It’s kind of the opposite of the PC ride. But how does STO fit in to that equation? How is the experience then? Well in a sentence: The space experience sucks but the ground experience rocks. Some games like Fallout 4 are fantastic on console and even though there are advantages to the PC version of Fallout, they are not enough to offset my ability to really just relax and soak up the game.
#Star trek online xbox controls tv#
Generally I like playing games on the console as I can kick back on a comfy couch and play on a 65 inch 4k TV if I want too. I am playing the game as a complete freebie account and have not spent any money nor does my PC status as Life Member and owner of dozens of ships carry any weight in the consoleverse. To date I have a Captain that is actually a, “Captain”. I mentioned in previous post that I downloaded the STO Xbox One version just to try it out.
